PS⁴

2016
PS Squared Gallery, Belfast
7-channel audio, custom software, tactile transducers, ∞ (ca. 25 min. cycles)
active 18 – 24 August 2016

PS4 is a site-specific sonic-spatial installation created in response to the architecture, aural characteristics and environmental conditions of PS2. The work addresses the gallery space as a sensory physical environment rather than as a mere container. The installation activates the space with acoustic energy, animating the specific resonances and textures of the room materials. An immersive evolving field of vibrations, subsonic oscillations and psychoacoustic spatial effects is created throughout the gallery. The continuum between airborne and structure-borne tactile sound and the shifting thresholds of attention between sensations arising from the inner-body, the interior and the exterior of the gallery space can be experienced and actively explored. Participants are invited to take off their shoes in order to enjoy an enhanced bodily experience.

The installation consists of an ad-hoc seven-channel audio configuration with vibration transducers attached to the gallery ́s wooden walls and floor, and a composition made with a software instrument built for the project. The sound unfolds throughout distinct sections focusing on the exploration of different material-spatial intensities, patterns, and bodily sensations.

Thanks to Min Kim, Peter Mutschler, Robin Price, and David Bird.